John Smith
Frontend Engineer & Interactive Developer
john.smith@email.com·+1 (555) 291–4756·London, UK·johnsmith.dev
Professional Summary
Mid-level Frontend Engineer with 5+ years building scalable web applications and interactive experiences. Specialised in React, TypeScript and modern frontend architecture, with a background in game design that brings creative problem-solving and performance optimisation to web development.
Technical Skills
Programming Languages
ExpertTypeScript, C#, Python, HLSL
Frontend
ExpertReact, Next.js, Svelte, Tailwind
Architecture
AdvancedDesign systems, accessibility, CI
Tooling
AdvancedVite, Playwright, Figma, Git
Professional Experience
- Lead gameplay programmer on an unannounced AAA action-adventure title in Unreal Engine 5 for PC and next-gen consoles.
- Architected and implemented core combat system including hit detection, combo mechanics and enemy AI behavior trees serving 15+ enemy types.
- Developed custom editor tools in C++ that reduced level designer iteration time by 40% and improved workflow efficiency across the team.
- Core developer on “Starbound Odyssey”, a sci-fi roguelike that achieved 500K+ sales on Steam with “Very Positive” user reviews.
- Implemented procedural generation systems for level layouts, enemy encounters and loot drops using Unity and C#.
- Designed and programmed player progression systems including skill trees, equipment upgrades and meta-progression mechanics.
Education
Concentration in Software Engineering · Relevant coursework: Data Structures, Algorithms, Operating Systems, Computer Graphics
Certifications